Wir müssen heute mitteilen, dass der Release von Stronghold Crusader 2 drei Wochen nach hinten verschoben wird: auf den 23. September 2014. Wir sind uns bewusst, dass das Warten dadurch noch etwas angespannter geworden ist, die Entscheidung beruht jedoch auf einer Vielzahl von Gründen. Die geschlossene Beta brachte viel nützliches Feedback aus der Community und das Crusader 2 Team war sich einig, dass wir das Spiel vor Release noch weiter auf Hochglanz bringen möchten. More
Today we are announcing that Stronghold Crusader 2 has been delayed by three weeks, with a new release date of September 23rd. We know this makes the wait a little harder, but this is the correct decision for a number of reasons. Having recently concluded our closed beta, which provided us with excellent feedback from the community, we feel there’s a little more we need to do before release. Over the past two years we have said the game is ‘ready when it’s ready’ and this is the best course of action. More
IGN recently interviewed Firefly Lead Designer Simon Bradbury, exploring the novelties of Stronghold Crusader 2 and the changes made to the development process. Looking at Crusader 2 from the perspective of a novice Stronghold player, Mikel was tantalised by the far reaching complexity of the core Stronghold gameplay. In this new preview he reports his first impressions after encountering Richard the Lionheart, one of the fiercest AI opponents in the game. More
Yesterday Phil Kollar started his day by taking on the tyrannical Caliph! Reporting for Polygon, Phil played through our recent beta build demo with help from Lead Designer Simon Bradbury. Prefacing his article with “I was not built to be king”, Phil is quite honest about his chances against one of Stronghold’s most famous AI Lords. That said he puts up an excellent fight. Having only played one hour of Stronghold before going up against the Caliph, Phil certainly jumped in at the deep end.